Barbarian NPCs

Barbarian Warrior
4th level mook [humaniod]

Initiative: +6

Jagged Sword +9 vs. AC—14 damage.

Dangerous: The crit range of a barbarian expands by 3 unless they are staggered.

AC 20 PD 18

HP 14 MD 14

Barbarian Berzerker
4th level troop [humaniod]

Initiative: +8

Greataxe +9 vs. AC—15 damage.

Dangerous: The crit range of a barbarian expands by 3 unless they are staggered.

Unstoppable: When a berserker drops to 0 hp, it does not immediately die. Ignore any damage in excess of 0 hp, roll 2d6, and give the berserker that many temporary hit points. No other healing can affect the berserker or give it more temporary hit points: when the temporary hp are gone, the berserker dies.

AC 20 PD 18

HP 54 MD 14

Barbarian Bowman
4th level Archer [humaniod]

Initiative: +9

R: Big Black Creaking Bow +12 vs AC: 1d6+12 damage.

Natural even hit or miss: The attack targets PD instead of AC.

Shortsword +9 vs. AC—10 damage.

Dangerous: The crit range of attacks by barbarians expands by 3 unless they are staggered.

AC 20 PD 18

HP 50 MD 14

Barbarian Rager
4th level mook [humaniod]

Initiative: +6

Heavy Mace +9 vs. AC—6 damage.

Natural even hit or miss: The lackey does an additional +6 damage with its next attack.

AC 20 PD 18

HP 14 MD 14

Saber Tooth Cadre
4th level mook [humaniod]

Initiative: +6

Heavy Mace +9 vs. AC—6 damage.

Natural even hit or miss: The lackey does an additional +6 damage with its next attack.

AC 20 PD 18

HP 14 MD 14