Vost Nazaan NPCs

Useless Vost Nazaan lackey
4th level mook [humaniod]

Initiative: +6

Heavy Mace +9 vs. AC—6 damage.

Natural even hit or miss: The lackey does an additional +6 damage with its next attack.

AC 20 PD 18

HP 14 MD 14

Vost Nazaan Skeletal Guard
4th level blocker [Undead]

Initiative: +11

Vulnerability: Holy

Weapon and Shield +10 vs. AC—15 damage.

Natural 16+: The target moves down 1d3 points in initiative order, to a minimum of 1.

Natural even hit: The Skeletal Guard can make a shield bash attack as a free action.

[Special trigger] Shield Bash +12 vs. AC: The target is dazed (save ends).

Skeletal Guardian: Enemies with a lower initiative than the skeleton take a –5 penalty to disengage checks against it.

AC 21    PD 15

HP 48    MD 17

Lizardman Warmage
5th level caster [humanoid]

Initiative: +6

Warstaff +8 vs. AC—15 damage

R: Fireblast +10 vs. PD (up to 2 nearby enemies in a group)—10 fire damage (or 20 if used against a single target), and the target loses its next move action

C: Concussive blast +10 vs. PD (all enemies engaged with the warmage)—10 force damage, and the warmage pops the target off of it

Natural 20: The target is also dazed (save ends).

AC 20   PD 14

HP 70   MD 19

Vost Nazaan Necromancer
4th level caster [humanoid]

Initiative: +9

Stone Daggers +8 vs. AC (2 attacks)—5 damage

Natural 16+: The necromancer can pop free from the target.

R: Voices of the Dead +9 vs. MD (one nearby or far away enemy)—15 psychic damage, and the target is confused(save ends); OR the target can choose to avoid the confusion effect by taking 6d6 psychic damage to clear their head. ..

C: Sow discord +9 vs. MD (2 nearby enemies engaged with the same creature or with each other)—one target makes an at-will melee attack against this power’s other target

Limited use: 1/day, as a quick action.

AC 19   HP 52

PD 14   MD 18

Undead Don Diego
4th level spoiler [undead]

Initiative: +11

Vulnerability: Holy

Dine and Dash +11 vs. AC—15 damage, and Don Diego may pop free from the target.

Natural 16+: Don Diego may make a Sucker Punch attack as a free action.

[Special Trigger] Sucker Punch +10 vs. MD—5 damage

Natural 16–17: The target is hampered (easy save ends, 6+).

Natural 18–19: The target is weakened instead of hampered (easy save ends, 6+).

Natural 20: The target is confused instead of weakened (easy save ends, 6+).

Slippery character: When a player character attempts to intercept Don Diego, he makes a normal save. On an 11+, he may dodge his attacker and keep moving, though he stops moving on the first failed save.

AC 19   HP 52 PD 14   MD 18